Stereoscopy in Virtual Reality
Stereoscopy in Virtual Reality |
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© 2021 by IJETT Journal | ||
Volume-69 Issue-6 |
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Year of Publication : 2021 | ||
Authors : Alaric Hamacher |
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DOI : 10.14445/22315381/IJETT-V69I6P219 |
How to Cite?
Alaric Hamacher, "Stereoscopy in Virtual Reality," International Journal of Engineering Trends and Technology, vol. 69, no. 6, pp. 126-130, 2021. Crossref, https://doi.org/10.14445/22315381/IJETT-V69I6P219
Abstract
Virtual reality technologies with mobile head-mounted displays have come to grow in popularity. To enhance the sense of immersion in virtual environments, many applications use binocular screens and stereoscopy. The new devices have come to represent the additional applications and markets for stereoscopic content. Not only are there interactive virtual worlds that can be visualized in stereoscopic 3D, but it is also possible now to watch stereoscopic cinema movies using mobile headsets. However, 3D cinema and head-mounted displays deliver a considerably different visual experience of stereoscopy. This study compares the stereoscopic experiences of 3D head-mounted displays with those of 3D cinema and 3D television. It further reviews the recent stereoscopy trends found in mobile virtual reality headsets. This paper aims to help improve the quality of stereoscopic content by optimizing the artistic and technical differences. It has been found that improved content production can increase the acceptance and market potential of stereoscopic content in virtual reality.
Keywords
HMD, stereoscopy, virtual reality
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