Mobile Design for Disciplining Children with Attention Deficit Hyperactivity Disorder using Augmented Reality

Mobile Design for Disciplining Children with Attention Deficit Hyperactivity Disorder using Augmented Reality

  IJETT-book-cover           
  
© 2023 by IJETT Journal
Volume-71 Issue-6
Year of Publication : 2023
Author : Misael Lazo Amado, Laberiano Andrade-Arenas
DOI : 10.14445/22315381/IJETT-V71I6P217

How to Cite?

Misael Lazo Amado, Laberiano Andrade-Arenas, "Mobile Design for Disciplining Children with Attention Deficit Hyperactivity Disorder using Augmented Reality," International Journal of Engineering Trends and Technology, vol. 71, no. 6, pp. 141-151, 2023. Crossref, https://doi.org/10.14445/22315381/IJETT-V71I6P217

Abstract
Attention Deficit Hyperactivity Disorder (ADHD) is considered the most common problem in the world in children as they have difficulty being attentive and are impulsive by not solving any activity that is presented to them, which is why the main objective is to design a mobile application with augmented reality for children with ADHD to improve their attention and education. To develop the mobile application with augmented reality, the Design Thinking methodology must be applied, which consists of five phases (Empathize, Define, Ideate, Prototype and Test), which is responsible for analyzing the problems of users and showing the quick solution in the short term, with the help of tools such as Figma which is responsible for the design of the mobile, Tinkercad to design 3D models and import them into the application MetaClass Studio to visualize it in augmented reality as results show the solution of the applied methodology proposing to design the mobile application with augmented reality, being endorsed by the experts who approve it satisfactorily with 93%.

Keywords
Design thinking, Figma, Hyperactivity, Metaclass studio, Tinkercad.

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