Design of a Mobile Application for Physical Treatments for People with Autism

Design of a Mobile Application for Physical Treatments for People with Autism

  IJETT-book-cover           
  
© 2023 by IJETT Journal
Volume-71 Issue-6
Year of Publication : 2023
Author : Misael Lazo Amado, Laberiano Andrade-Arenas
DOI : 10.14445/22315381/IJETT-V71I6P225

How to Cite?

Misael Lazo Amado, Laberiano Andrade-Arenas, "Design of a Mobile Application for Physical Treatments for People with Autism," International Journal of Engineering Trends and Technology, vol. 71, no. 6, pp. 242-254, 2023. Crossref, https://doi.org/10.14445/22315381/IJETT-V71I6P225

Abstract
People with autism have several problems with social stimulation as well as physical activities. Communication with their specialists is the main problem for which the objective is to design a mobile application for physical treatments for people with autism. As the methodology is given to mention, Scrum will have five stages (Planning Meeting, Sprint Backlog, Daily Meetings, Sprint Review and retrospective review) that will be dedicated to product development. In addition, these will have collaborative work techniques, such as the identification of user stories and the development of each sprint. The result shows us the solution of each phase of the methodology achieving finishing the work on time, fulfilling the acceptance of each defined sprint, and obtaining a validation by experts showing a 93% level of acceptance, indicating their satisfaction with the mobile design. The conclusion of the project shows the success in its development by being able to perform their physical therapies from the comfort of their home, maintaining a conversation and being advised by their specialist to meet their physical improvement.

Keywords
Autism, Figma, Mobile application, Physical therapies, Scrum.

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