Exploring Prehistoric Era in Virtual Reality Walkthrough

Exploring Prehistoric Era in Virtual Reality Walkthrough

  IJETT-book-cover           
  
© 2024 by IJETT Journal
Volume-72 Issue-6
Year of Publication : 2024
Author : Nur Saadah Mohd Shapri, Nur Liyana Rashid
DOI : 10.14445/22315381/IJETT-V72I6P101

How to Cite?

Nur Saadah Mohd Shapri, Nur Liyana Rashid, "Exploring Prehistoric Era in Virtual Reality Walkthrough," International Journal of Engineering Trends and Technology, vol. 72, no. 6, pp. 1-7, 2024. Crossref, https://doi.org/10.14445/22315381/IJETT-V72I6P101

Abstract
Industrial Revolution 4.0 has changed the direction of innovation, such as Virtual Reality (VR) in the education sector. Nowadays, VR is applied in the education area to enhance students' learning abilities. History education should be integrated with this technology so that students can learn and remember better in history subject. The learning process becomes less interesting, and it is difficult for students to understand and appreciate without appropriate teaching methods. Early exposure to effective learning aids in education is important for increasing student motivation and attracting their interest in the subject of history. In this article, we focus on specific topics, namely the Prehistoric Era, which includes the Neolithic, Paleolithic, and Metal Age. The Prehistoric VR application is built to allow students to gain experience and visualize the prehistorical era in a virtual environment. This application is designed to align with the curriculum outlined in the Form 1 textbook. In addition, the gaze interaction technique is used in this application so that users can control with their eyes. ADDIE method is used to provide a systematic and step-by-step framework to achieve the objectives. Each User Interface (UI) button's functionality and User Usability Testing have been tested using the test case method. This application produced a realistic 3D environment that can visually stimulate VR within a real-world setting.

Keywords
Virtual reality, Prehistoric, Virtual environment, Realistic 3D environment, History.

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