The Interaction Learning Models of Skill Mapping for Software Tester

The Interaction Learning Models of Skill Mapping for Software Tester

  IJETT-book-cover           
  
© 2024 by IJETT Journal
Volume-72 Issue-9
Year of Publication : 2024
Author : Davit Sanpote
DOI : 10.14445/22315381/IJETT-V72I9P140

How to Cite?
Davit Sanpote, "The Interaction Learning Models of Skill Mapping for Software Tester," International Journal of Engineering Trends and Technology, vol. 72, no. 9, pp. 428-435, 2024. Crossref, https://doi.org/10.14445/22315381/IJETT-V72I9P140

Abstract
Several countries are working to improve education in the current period by implementing collaborative thinking and cooperative methods in 21st century learning. They use technology as a key component to make learning sessions interactive and engaging. Students can use what they have learned fast and precisely. The goal of the new teaching and learning methodology is to promote innovation in postsecondary education. Inspired by the "Hooked Model," a framework emphasizing fast transition, the teaching model in the course "Software Testing for Second-Year Students in Software Engineering program, the University of Phayao" The ADDIE Model serves as the foundation for the development of the novel teaching strategy. It includes five stages of development: analysis, design, development, execution, and assessment. Because each step is meant to be adaptable, instruments that enhance instruction can be made. During the design stage, the researchers integrate the concepts of the ADDIE Model and the Hooked Model. The anticipated result is the creation of a blended learning model to improve teaching strategies. The objective is to develop a creative and adaptable teaching methodology appropriate for the changing nature of education in the twenty-first century and beyond.

Keywords
ADDIE Model, Interaction Learning, Hook Model, Skill Mapping, 21st century community change agent.

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