Identification and Comparative Analysis of Metaverses Developed in Peruvian Universities

Identification and Comparative Analysis of Metaverses Developed in Peruvian Universities

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© 2025 by IJETT Journal
Volume-73 Issue-1
Year of Publication : 2025
Author : Alberth Pérez-Mamani, Nebeck Dávila-Díaz, Oscar Arana-Huanca, Julio Méndez-Nina, Alicia Alva-Mantari, Sebastián Ramos-Cosi
DOI : 10.14445/22315381/IJETT-V73I1P108

How to Cite?
Alberth Pérez-Mamani, Nebeck Dávila-Díaz, Oscar Arana-Huanca, Julio Méndez-Nina, Alicia Alva-Mantari, Sebastián Ramos-Cosi, "Identification and Comparative Analysis of Metaverses Developed in Peruvian Universities," International Journal of Engineering Trends and Technology, vol. 73, no. 1, pp. 93-103, 2025. Crossref, https://doi.org/10.14445/22315381/IJETT-V73I1P108

Abstract
Peruvian universities’ limited adoption of immersive technologies focuses on implementing seven educational metaverses. The main objective was to identify and compare these platforms to assess their impact on higher education. A methodology based on documentary review, interviews and comparative analysis was applied, considering criteria such as accessibility, functionalities and level of immersion. Among the metaverses evaluated are UchVerse (UCH), ContiVerso (Continental) and VR Engineering (UNSA), among others. The results show that the UchVerse obtained the maximum score (19/19), standing out for its functionality and accessibility, followed by the UDEP Metaverse (14/19). 57% of platforms include simulation of experiments, while only 29% support virtual reality headsets. In addition, 71% allow 360-degree mobility and avatar customization. However, the UNSA metaverse remains inaccessible, and the USMP metaverse has been inactive since 2018. In conclusion, Peruvian university metaverses have a high potential to improve teaching through collaborative and immersive experiences. However, challenges related to accessibility, sustainability, and academic production remain, emphasizing the need for greater investment and research to maximize their impact on higher education.

Keywords
Metaverse, VRChat, VR, Higher education, Peru, Immersive technologies.

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