Analyzing the Effects of Different Multimedia Materials on Learning System
|International Journal of Engineering Trends and Technology (IJETT)||
|© 2013 by IJETT Journal|
|Year of Publication : 2013|
|Authors : Chun Fu Lin , Yu Hsin Hung , Ray I Chang|
Chun Fu Lin , Yu Hsin Hung , Ray I Chang. "Analyzing the Effects of Different Multimedia Materials on Learning System". International Journal of Engineering Trends and Technology (IJETT). V4(5):2145-2150 May 2013. ISSN:2231-5381. www.ijettjournal.org. published by seventh sense research group.
Personalized learning has recently become an innovative trend in digital learning. The adaptive material could enhance the intention of learning , and motiv ate learner to concentrate on learning activity. Information technology have flourished , multimed ia have been widely applied in learning materials. Various types of multimedia are designed on learning activities, how they affect individual’s satisfaction and system performance is therefore essential for personalized learning. This study was interesting to determine the effect of multimedia material on user satisfactions , user’s technology of acceptance, and the system performance , thus we applied the multimedia in learning system consisted of audio based material, animat ed based game and static text . We take problem - solving learning activities which includes a series of scenario as example  . The presentation of scenario were categorized as static text, audio based material, and animated based game. Providing the adaptive learning material to respons e the need of individual, learner can select the prefer material on learning system. Real case included in this study, the purpose of which was to examine the performance and reliability of the learning material. The experimental results show that the part icipants have a 95% probability of obtaining an above - average user satisfaction with static text material , audio based material, animated based game which suggests that the employed multimedia can be a good vehicle for learning system.
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Multimedia , personalize learning, digital learning audio based material , technology acceptance , system performance